Updated Phoenix to the current Steam Workshop 2026.1 data, including its revised galaxy, technologies, units, structures, resources, and Manowitz chapters
Updated Hyperion 0.4A to the current Steam Workshop compatibility and resource data
Tech targets can be reordered by dragging, and unit targets now show their unlocking technologies
Target research estimates now compare priority order, current lab branches, and each target by itself, using saved research progress and game-accurate overflow/unlock timing
Research lab simulation now supports per-target lab adjustments, locks and reset, new labs per turn, loyalty overrides, lab healing, and new/total lab counts; new labs per turn is saved with each game
In-progress technologies now show assigned labs and estimated turns remaining
Forgettable technologies are sorted by freed RP, target progress is shown as completed RP out of total RP, and the Patriarch tooltip lists research and maintenance bonuses
Units table now shows the remaining technology cost not already covered by known technologies or existing targets
Table columns now use a searchable, staged editor with reusable built-in and custom sets that preserve visibility, order, and widths
Tech planner: in-progress technologies, researchable dependency highlighting, required-by target drilldowns, tech support cost badges, and forgettable-tech maintenance impact
Savegame import now brings in in-progress research, per-tech progress, lab assignments, player research stats, church/proscribed-tech state, visible units, and visible structures
New Research Economy panel: labs, current/max research output, maintenance, net output, shortfalls, freeable maintenance, per-lab output, and per-tech next-turn research
Unit Stacks planner can filter savegame stacks by owner and send savegame stacks to combat sim with owner/location/structure context
Galaxy map now has a Forces panel summarizing units and cities by house and by planet
Planet map now handles savegame-visible units and structures more accurately, including owner-grouped surface unit markers and clearer empty states
Research graph now has Units Only and Unit Inputs layouts, plus tracker badges for known, target, in-progress, and proscribed techs
PBEM save-password recovery vault: register everyone's save and master passwords at game start, and recover a dropped player's password when the others all agree